Well, I recently finished most of the mummies in the game (still four more to go) as I needed twelve human mummies for the current D&D adventure. So here they are.
First pose (there are eight of these in the game)
Second pose (there are four of these in the game)
Third pose (and four of these)
Group shot of 12 of the 16 mummies in the game.
Its unusual for me to manage twelve similar miniatures without getting a little bored, but these were a joy to paint. I kept the paint scheme simple, the bandages were khaki, the skin, where it shows through, was a purplish grey, and the cloth was a muted shade of green, red, yellow or blue. I tried being clever with this, as the game organises monsters into groups by colours, but a closer reading of the rules suggests my idea isn't quite right, though it still gives a bit of variety. Everything was washed with Army Painter strongtone ink, before drybrushing and highlighting and a bit of extra attention on the details like the jewelry and the rust on the sword blades (I'm particularly pleased with how this worked out).
I might base them on clear bases eventually, but this was about getting them ready for the game.
Detail wise they are very good for what they are. As I said in my earlier post, I think they have the edge on Dungeon Saga, and about equal to the detail on The Walking Dead; All Out War. they make great monsters for roleplaying. I just have to decide what to do next. I suppose I should finish the last four mummies, but there are some nice skeletons, great pirates, and the Picts (who have had an unpainted appearance in the D&D game) are full of character.
By the way, this is another photo-shoot using the home made light box. I still don't think I've got the light levels right, but its an improvement on some of my earlier pics.